https://doi.org/10.22364/htqe.2024.07 | 88-100 | PDF

A Gamified Learning Process Model

Santa Dreimane
University of Latvia, Latvia

Abstract
The concept of gamification is relatively new, but studies have shown positive results for achieving the set gamification goal objectives, which usually are enhancement of learning motivation, change of attitudes or affecting a behavior of the students. Researchers still have many questions to answer through research, creating models that systematize and explain gamification. Gamification uses game elements implemented in the learning environment to engage students in learning activities and achieve the set gamification goal. To successfully use gamification in the learning process, it is necessary to understand not only the concept of gamification, its components, and elements of the game but also the logical course of the gamified learning process. To achieve better results and so the gamification of the learning process would be more efficient, educators would benefit from a theory-based and empirically tested model that helps to implement gamification into the learning process to enhance the learning motivation for students. This research aims to develop a theory- based model that would be a guide for those who wish to gamify their lessons.
To develop the structure of the gamified learning process, a systematic analysis of publications was carried out, evaluating gamification process designs and models available in “Scopus” and “Web of Science” databases. Via this literature review, a gamified learning process model has been developed and evaluated with the Delphi method. Three field experts evaluated the model in two iterations in order to shape it. The Gamified Learning Process Model consists of six steps describing how to include gamification and game elements into the learning process and 10 pedagogical principles to help enhance learning motivation.

Keywords: Delphi method; Game-based learning; Gamification; Learning motivation; Gamified learning process model.


In: Human, Technologies and Quality of Education, 2024. Proceedings of Scientific Papers = Cilvēks, tehnoloģijas un izglītības kvalitāte, 2024. Rakstu krājums.  EdL. Daniela. Riga: University of Latvia, 2024. 564 p.
ISBN 978-9934-36-301-6  
https://doi.org/10.22364/htqe.2024